Post by Dom Dunc on Oct 12, 2004 11:38:59 GMT -5
Having watched the 16 minute gameplay demonstration over at Gamespot, I've decided to write up my feelings about this game (leaning of course towards glitch hunting ;-).
Firstly, the storyline tries to stay faithful to the original (Peach invites the gang over to the castle for some cake, but, uh-oh, Bowser wasn't invited, so he throws a temper tantrum and steals all the stars again, that big baby) and you start the game as Yoshi.
Immediately I can see an opportunity for some glitches, there are TONS of new rabbits running around outside the castle. If they've left the MIPS bump glitch intact, I smell a black room of death already! One question though, where did they all come from? MIPS was single...
Also, the individual character special moves look to me like they're going to make the game open to tons of exploits. For example, Luigi can now jump as though he's hit a spindrift, ANYWHERE. I guess this means it'll be really easy to land on the pillars in Princess' Secret Slide, plus a bunch of other places that normally you can't reach...
It looks like the longjump is still in the game, whether the've fixed the backwards longjump glitch remains to be seen.
The room that used to lead only to Princess' Secret Slide now seems to lead to many different rooms, I can just see myself MIPS bumping into all of the right now...
I can't wait to play the new levels in this game, hopefully they'll have made them with a little imagination, and not just slung a bunch of blocks together, added the music from Wet-Dry World and slapped on a snappy title.
An interesting note is that the guy giving the demonstration doesn't seem to be well versed in the original game. He mentions a yellow switch block...
The mushrooms look like a fun new feature, hopefully we can find some exploits to take advantage to the extra size.
Nice to hear some music from the old school NES Mario Games in there.
The mini-games look like an interesting diversion from the main adventure mode in this game, they all seem to be stylus based, so that may be a glitch goldmine depending on how well they execute it.
I must say I'm not entirely convinced about the non-analogue control, and I can't see myself using the thimble thingy to control it with my thumb, but hopefully it shouldn't be too much of a problem.
Well, on the whole, I'm pretty excited about playing this game, I'm really hoping they don't screw up one of the (in my opinion) best games ever made.
Firstly, the storyline tries to stay faithful to the original (Peach invites the gang over to the castle for some cake, but, uh-oh, Bowser wasn't invited, so he throws a temper tantrum and steals all the stars again, that big baby) and you start the game as Yoshi.
Immediately I can see an opportunity for some glitches, there are TONS of new rabbits running around outside the castle. If they've left the MIPS bump glitch intact, I smell a black room of death already! One question though, where did they all come from? MIPS was single...
Also, the individual character special moves look to me like they're going to make the game open to tons of exploits. For example, Luigi can now jump as though he's hit a spindrift, ANYWHERE. I guess this means it'll be really easy to land on the pillars in Princess' Secret Slide, plus a bunch of other places that normally you can't reach...
It looks like the longjump is still in the game, whether the've fixed the backwards longjump glitch remains to be seen.
The room that used to lead only to Princess' Secret Slide now seems to lead to many different rooms, I can just see myself MIPS bumping into all of the right now...
I can't wait to play the new levels in this game, hopefully they'll have made them with a little imagination, and not just slung a bunch of blocks together, added the music from Wet-Dry World and slapped on a snappy title.
An interesting note is that the guy giving the demonstration doesn't seem to be well versed in the original game. He mentions a yellow switch block...
The mushrooms look like a fun new feature, hopefully we can find some exploits to take advantage to the extra size.
Nice to hear some music from the old school NES Mario Games in there.
The mini-games look like an interesting diversion from the main adventure mode in this game, they all seem to be stylus based, so that may be a glitch goldmine depending on how well they execute it.
I must say I'm not entirely convinced about the non-analogue control, and I can't see myself using the thimble thingy to control it with my thumb, but hopefully it shouldn't be too much of a problem.
Well, on the whole, I'm pretty excited about playing this game, I'm really hoping they don't screw up one of the (in my opinion) best games ever made.