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Post by DavidJCobb Guest on Oct 24, 2006 18:08:10 GMT -5
I don't even know if this is an obvious discovery, but... Here it is.
While playing Sonic Adventure DX Director's Cut, using Tails, I flew out into an infinite void, flying so far outside the map that I avoided death. I fell forever. I noticed that Tails' tails spin while he moves... But a few minutes later, his tails stopped spinning. He appeared to be falling, but the tails weren't moving...
The only explanation I can come up with is that infinite voids are NOT infinite, and that he hit some sort of level boundary. This is probably the kind of level boundary that, if exited, will cause the game to crash in a catastrophic manner (like when you use Gameshark to exit map boundaries in Pokemon Red).
Also, for infinite voids to be infinite, there'd have to be an INFINITE amount of memory and an INFINITE amount of time to load the infinite amount of space.
The infinite void appears to be an infinite, solid-colored nonshaded space. But it's not. It appears to be because of the way graphics engines work.
Graphics engines start with a blank, one-color canvas. They calculate the positions of the camera and of objects, and based on these calculations draw the objects on the screen. So the infinite void is just a small (or large) empty space where the blank canvas is visible.
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