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Post by Dom Dunc on Sept 4, 2005 18:10:43 GMT -5
OK, my computer difficulties are finally sorted out and I can start posting new stuff regularly again. Three cheers! If you're lucky you might even see a the site get a facelift btw, if you want to write an article for the new section Classic of the Week (the joke being, they will be much less frequent than that.) feel free to email me at domdunc@gmail.com
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Post by Conor Lindop on Sept 5, 2005 6:46:00 GMT -5
sweet glad to here that systemcrash is gonna get updates again
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Post by tetsuo2019 on Sept 6, 2005 10:35:08 GMT -5
Nice one Dom, looking forward to new content
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Post by tetsuo2019 on Sept 10, 2005 5:39:35 GMT -5
Just been on the main site Dom, where you've put the invisible mario glitch just thought you should put the other two versions on aswell becauase their slightly different, i've done descriptions of both and given video links InvisiMario in THI: (BrightGuy) www.putfile.com/media.php?n=THI9 (vid tetsuo2019) To perform this glitch first requires you to take the chuck-ya to the lower level this can be easily done by taking the Chuck-Ya to the top of the island and walking him into the water so he becomes light, now Mario will be able to jump with it. Now take the Chuck-Ya to the area with the cannon, opposite the entrance area. To get the Chuck-Ya into the water without holding Mario, walk over to the ledge edge (the one facing the water), jump slightly over the ledge and pull back on the control stick (so that if Mario wasn't holding anything he would grab onto the ledge) Mario should now grab onto the ledge and the Chuck-ya should be thrown into the air, come down and grab Mario and drop down into the water undamaged. Now the glitch can be done as before. InvisiMario in TTM: (Tetsuo2019) www.vortiginous.com/domdunc/MarioTTM.wmv (vid tetsuo2019) Again, for this glitch Mario needs to take the Chuck-ya down into the small 'lake' thats at the very beginning of the course. To do this grab the Chuck-ya and walk him over to the bridge. Walk to wards the edge of the bridge and keep taping 'A'. When you get to the edge Mario will throw the Chuck-Ya and because you keep taping 'A' will jump underneath him. Mario will be a lot further down than the Chuck-Ya so kick or butt-stomp in mid air to slow down, the Chuck-Ya should grab Mario and land safely in the water. Now the glitch can be performed as before.
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Post by Dom Dunc on Sept 11, 2005 7:57:37 GMT -5
Ok done.
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