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Post by SDR on Dec 3, 2005 14:05:41 GMT -5
Who says we need another massive GLITCH? What about discovering something huge about the beta info of a game? Perhaps finding something with the Moonjump code? If enough System Crash people work together to use the Moonjump codes, they could use Moonjump in every area of a game faster than a bunch of sites working seperately to do it, and using Moonjump could reveal quite a lot...glitches, betas...
Perhaps we could look through the wall of the "Haunted House" in Wind Waker. If we see some kind of faded black thing, i.e. some kind of cube being light, but fading to black as it goes farther inside the house, then it's proof that the House was once enterable, proof that I so far haven't seen on any other site! That's a semi-semi-semi-major discovery, but better than a normal or minor discovery.
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Post by SDR on Dec 3, 2005 14:07:22 GMT -5
Or we could find a glitch in LoZ:tWW which works similar to the AR "Link Can Swim Forever" code, and beat the game without that red boat! Hacking a game can find what's possible by hacking or cheating, but while it can unlock hidden levels and items, it can't always find walls that you can glitch through, or time limits that can be bypassed via glitch.
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Post by Conor Lindop on Dec 4, 2005 10:34:10 GMT -5
You can't beat the game without the boat otherwise you wouldn't get the Wind Waker. And as for using my AR to go deep within WW, its easy! The amount of codes make variations practically limitless! I have already manages to fuse myself with several objects and turn enemies into random floating balls of ice, WW has been hacked to death I'm afraid.
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Post by SDR on Dec 5, 2005 14:50:31 GMT -5
But if the variations are limitless, that means there could be thousands of different variations of the -Warp to Certain Areas- codes, and one of those could get us inside that house! Otherwise, why would they have the house there in the first place? I don't see any apparent purpose other than to test what was inside it!
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Post by Conor Lindop on Dec 6, 2005 15:40:55 GMT -5
The purpose could have been to test distance fading systems within the game, you might notice that when you become a set distance away from an object, the general shape changes into a simpler form, lowering the required processing power making the game run smoother. Et voila?
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